Enum RenderPrimitiveType
- Namespace
- ValveResourceFormat
- Assembly
- ValveResourceFormat.dll
Render primitive types for mesh drawing.
public enum RenderPrimitiveTypeFields
RENDER_PRIM_POINTS = 0RENDER_PRIM_LINES = 1RENDER_PRIM_LINES_WITH_ADJACENCY = 2RENDER_PRIM_LINE_STRIP = 3RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 4RENDER_PRIM_TRIANGLES = 5RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 6RENDER_PRIM_TRIANGLE_STRIP = 7RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 8RENDER_PRIM_INSTANCED_QUADS = 9RENDER_PRIM_HETEROGENOUS = 10RENDER_PRIM_1_CONTROL_POINT_PATCHLIST = 11RENDER_PRIM_2_CONTROL_POINT_PATCHLIST = 12RENDER_PRIM_3_CONTROL_POINT_PATCHLIST = 13RENDER_PRIM_4_CONTROL_POINT_PATCHLIST = 14RENDER_PRIM_5_CONTROL_POINT_PATCHLIST = 15RENDER_PRIM_6_CONTROL_POINT_PATCHLIST = 16RENDER_PRIM_7_CONTROL_POINT_PATCHLIST = 17RENDER_PRIM_8_CONTROL_POINT_PATCHLIST = 18RENDER_PRIM_9_CONTROL_POINT_PATCHLIST = 19RENDER_PRIM_10_CONTROL_POINT_PATCHLIST = 20RENDER_PRIM_11_CONTROL_POINT_PATCHLIST = 21RENDER_PRIM_12_CONTROL_POINT_PATCHLIST = 22RENDER_PRIM_13_CONTROL_POINT_PATCHLIST = 23RENDER_PRIM_14_CONTROL_POINT_PATCHLIST = 24RENDER_PRIM_15_CONTROL_POINT_PATCHLIST = 25RENDER_PRIM_16_CONTROL_POINT_PATCHLIST = 26RENDER_PRIM_17_CONTROL_POINT_PATCHLIST = 27RENDER_PRIM_18_CONTROL_POINT_PATCHLIST = 28RENDER_PRIM_19_CONTROL_POINT_PATCHLIST = 29RENDER_PRIM_20_CONTROL_POINT_PATCHLIST = 30RENDER_PRIM_21_CONTROL_POINT_PATCHLIST = 31RENDER_PRIM_22_CONTROL_POINT_PATCHLIST = 32RENDER_PRIM_23_CONTROL_POINT_PATCHLIST = 33RENDER_PRIM_24_CONTROL_POINT_PATCHLIST = 34RENDER_PRIM_25_CONTROL_POINT_PATCHLIST = 35RENDER_PRIM_26_CONTROL_POINT_PATCHLIST = 36RENDER_PRIM_27_CONTROL_POINT_PATCHLIST = 37RENDER_PRIM_28_CONTROL_POINT_PATCHLIST = 38RENDER_PRIM_29_CONTROL_POINT_PATCHLIST = 39RENDER_PRIM_30_CONTROL_POINT_PATCHLIST = 40RENDER_PRIM_31_CONTROL_POINT_PATCHLIST = 41RENDER_PRIM_32_CONTROL_POINT_PATCHLIST = 42