Class WorldNode
Namespace: ValveResourceFormat.ResourceTypes
Assembly: ValveResourceFormat.dll
Represents a world node resource.
csharp
public class WorldNode : KeyValuesOrNTROInheritance
object ← Block ← KeyValuesOrNTRO ← WorldNode
Inherited Members
KeyValuesOrNTRO.Type, KeyValuesOrNTRO.Data, KeyValuesOrNTRO.Read(BinaryReader), KeyValuesOrNTRO.Serialize(Stream), KeyValuesOrNTRO.WriteText(IndentedTextWriter), Block.Type, Block.Offset, Block.Size, Block.Resource, Block.Read(BinaryReader), Block.ToString(), Block.WriteText(IndentedTextWriter), Block.Serialize(Stream)
Extension Methods
ResourceDataExtensions.AsKeyValueCollection(Block)
Properties
AggregateSceneObjects
Gets the aggregate scene objects.
csharp
public IReadOnlyList<KVObject> AggregateSceneObjects { get; }Property Value
ClutterSceneObjects
Gets the clutter scene objects.
csharp
public IReadOnlyList<KVObject> ClutterSceneObjects { get; }Property Value
LayerNames
Gets the layer names.
csharp
public IReadOnlyList<string> LayerNames { get; }Property Value
SceneObjectLayerIndices
Layer indices for . For use the dedicated 'm_nLayer' member. Value may be null if the node has no layer system.
csharp
public IReadOnlyList<long>? SceneObjectLayerIndices { get; }Property Value
SceneObjects
Gets the scene objects.
csharp
public IReadOnlyList<KVObject> SceneObjects { get; }
