Class VfxVariableDescription
Namespace: ValveResourceFormat.CompiledShader
Assembly: ValveResourceFormat.dll
Represents a variable description in a VFX shader program.
public class VfxVariableDescription : ShaderDataBlockInheritance
object ← ShaderDataBlock ← VfxVariableDescription
Inherited Members
ShaderDataBlock.Start, ShaderDataBlock.ReadStringWithMaxLength(BinaryReader, int)
Constructors
VfxVariableDescription(KVObject, int)
Initializes a new instance of the class from data.
public VfxVariableDescription(KVObject data, int blockIndex)Parameters
data KVObject
The containing variable data.
blockIndex int
The block index for this variable.
VfxVariableDescription(BinaryReader, int, int)
Initializes a new instance of the class from a binary stream.
public VfxVariableDescription(BinaryReader datareader, int blockIndex, int vcsVersion)Parameters
datareader BinaryReader
The binary reader to read from.
blockIndex int
The block index for this variable.
vcsVersion int
The VCS file version.
Fields
FloatInf
Float infinity value used for min/max ranges.
public static readonly float FloatInfField Value
IntInf
Integer infinity value used for min/max ranges.
public static readonly int IntInfField Value
Properties
AllowLayerOverride
Gets whether layer override is allowed.
public bool AllowLayerOverride { get; }Property Value
BlockIndex
Gets the block index of this variable.
public int BlockIndex { get; }Property Value
ChannelCount
Gets the number of texture channels.
public int ChannelCount { get; }Property Value
ChannelIndices
Gets the channel indices for texture variables.
public int[] ChannelIndices { get; }Property Value
int[]
ColorMode
Gets the color mode for texture variables.
public int ColorMode { get; }Property Value
ContextStateAffectedByVariable
Gets the context state affected by this variable.
public int ContextStateAffectedByVariable { get; }Property Value
DefaultInputTexture
Gets the default input texture name.
public string DefaultInputTexture { get; }Property Value
DescriptorSet
Gets the descriptor set index.
public uint DescriptorSet { get; }Property Value
DynExp
Gets the compiled dynamic expression bytecode.
public byte[] DynExp { get; }Property Value
byte[]
ExtConstantBufferId
Gets the external constant buffer ID.
public int ExtConstantBufferId { get; }Property Value
Flags
Gets the variable flags.
public VariableFlags Flags { get; }Property Value
FloatDefs
Gets the float default values (up to 4 components).
public float[] FloatDefs { get; }Property Value
float[]
FloatMaxs
Gets the float maximum values (up to 4 components).
public float[] FloatMaxs { get; }Property Value
float[]
FloatMins
Gets the float minimum values (up to 4 components).
public float[] FloatMins { get; }Property Value
float[]
HasDynamicExpression
Gets whether this variable has a dynamic expression.
public bool HasDynamicExpression { get; }Property Value
ImageFormat
Gets the image format for texture variables.
public ImageFormat ImageFormat { get; }Property Value
ImageProcessor
Gets the image processing command for texture variables.
public string ImageProcessor { get; }Property Value
ImageSuffix
Gets the image file suffix for texture variables.
public string ImageSuffix { get; }Property Value
IntDefs
Gets the integer default values (up to 4 components).
public int[] IntDefs { get; }Property Value
int[]
IntMaxs
Gets the integer maximum values (up to 4 components).
public int[] IntMaxs { get; }Property Value
int[]
IntMins
Gets the integer minimum values (up to 4 components).
public int[] IntMins { get; }Property Value
int[]
IsLayerConstant
Gets whether this is a layer constant.
public bool IsLayerConstant { get; }Property Value
LayerId
Gets the layer ID for this variable.
public byte LayerId { get; }Property Value
MaxRes
Gets the maximum resolution for texture variables.
public int MaxRes { get; }Property Value
MinPrecisionBits
Gets the minimum precision bits required for this variable.
public int MinPrecisionBits { get; }Property Value
Name
Gets the variable name.
public string Name { get; }Property Value
RegisterElements
Gets the number of register elements.
public int RegisterElements { get; }Property Value
RegisterOffset
Gets the register offset.
public uint RegisterOffset { get; }Property Value
RegisterType
Gets the register type for this variable.
public VfxRegisterType RegisterType { get; }Property Value
SourceIndex
Gets the source index for this variable.
public int SourceIndex { get; }Property Value
SrgbRead
Gets a value indicating whether hardware sRGB reads are enabled for this variable.
public bool SrgbRead { get; }Property Value
StringData
Gets the string data associated with this variable.
public string StringData { get; }Property Value
UiGroup
Gets the UI group for this variable.
public UiGroup UiGroup { get; }Property Value
UiStep
Gets the UI step value for this variable.
public float UiStep { get; }Property Value
UiType
Gets the UI type for this variable.
public UiType UiType { get; }Property Value
UiVisibilityExp
Gets the compiled UI visibility expression bytecode.
public byte[] UiVisibilityExp { get; }Property Value
byte[]
VariableSource
Gets the variable source type.
public VfxVariableSourceType VariableSource { get; }Property Value
VfxType
Gets the VFX variable type.
public VfxVariableType VfxType { get; }
