Class Material
- Namespace
- ValveResourceFormat.ResourceTypes
- Assembly
- ValveResourceFormat.dll
Represents a material resource containing shader parameters and texture references.
public class Material : KeyValuesOrNTRO
Inheritance
Inherited Members
Extension Methods
Properties
DynamicExpressions
Gets the evaluated dynamic expressions for dynamic scalar and texture parameters.
public Dictionary<string, string> DynamicExpressions { get; }
Property Value
FloatAttributes
Gets the floating-point material attributes.
public Dictionary<string, float> FloatAttributes { get; }
Property Value
FloatParams
Gets the floating-point shader parameters.
public Dictionary<string, float> FloatParams { get; }
Property Value
InputSignature
Gets the vertex shader input signature defining vertex attributes.
public Material.VsInputSignature InputSignature { get; }
Property Value
IntAttributes
Gets the integer material attributes.
public Dictionary<string, long> IntAttributes { get; }
Property Value
IntParams
Gets the integer shader parameters.
public Dictionary<string, long> IntParams { get; }
Property Value
Name
Gets or sets the material name.
public string Name { get; set; }
Property Value
ShaderName
Gets or sets the shader name used by this material.
public string ShaderName { get; set; }
Property Value
StringAttributes
Gets the string material attributes.
public Dictionary<string, string> StringAttributes { get; }
Property Value
TextureParams
Gets the texture shader parameters.
public Dictionary<string, string> TextureParams { get; }
Property Value
VectorAttributes
Gets the vector material attributes.
public Dictionary<string, Vector4> VectorAttributes { get; }
Property Value
VectorParams
Gets the vector shader parameters.
public Dictionary<string, Vector4> VectorParams { get; }
Property Value
Methods
FindD3DInputSignatureElement(VsInputSignature, string, int)
Finds an input signature element by Direct3D semantic name and index.
public static Material.InputSignatureElement FindD3DInputSignatureElement(Material.VsInputSignature insg, string d3dName, int d3dIndex)
Parameters
insg
Material.VsInputSignature-
The input signature to search.
d3dName
string-
The Direct3D semantic name.
d3dIndex
int-
The Direct3D semantic index.
Returns
- Material.InputSignatureElement
-
The matching element, or default if not found.
GetShaderArguments()
Gets the shader arguments from integer parameters starting with "F_".
public Dictionary<string, byte> GetShaderArguments()
Returns
- Dictionary<string, byte>
-
Dictionary of shader argument names and values.
Read(BinaryReader)
Reads the block data from a binary reader.
public override void Read(BinaryReader reader)
Parameters
reader
BinaryReader-
The binary reader to read from.