Namespace ValveResourceFormat.ResourceTypes.ModelAnimation
Namespaces
Classes
- Animation
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Represents a model animation with frame data, events, and movement information.
- AnimationDataChannel
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Represents a data channel in an animation, mapping bones or flex controllers to animation elements.
- AnimationFrameBlock
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Represents a block of frames in an animation with associated segment data.
- AnimationFrameCache
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Caches animation frames to optimize frame retrieval and interpolation.
- AnimationMovement
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Represents root motion movement data for an animation.
- AnimationSegmentDecoder
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Base class for animation segment decoders that read compressed animation data.
- Bone
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Represents a bone in a model skeleton.
- Frame
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Represents a single frame of animation data.
- Skeleton
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Represents a model skeleton with bones arranged in a hierarchy.
Structs
- AnimationActivity
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Represents an activity associated with an animation.
- AnimationEvent
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Represents an event that occurs at a specific frame in an animation.
- AnimationSequenceParams
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Contains sequence parameters for animation transitions.
- FrameBone
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Represents the transform of a bone in a single animation frame.
- AnimationMovement.MovementData
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Represents interpolated movement data containing position and angle.
Enums
- AnimationChannelAttribute
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Specifies the type of data contained in an animation channel.