Namespace ValveResourceFormat.ResourceTypes.ModelAnimation ​
Namespaces ​
ValveResourceFormat.ResourceTypes.ModelAnimation.SegmentDecoders
Classes ​
Represents a model animation with frame data, events, and movement information.
Represents an animation auto layer that defines blending and timing parameters for layered animations. Auto layers allow animations to be automatically blended together based on configured parameters.
Represents a data channel in an animation, mapping bones or flex controllers to animation elements.
Represents a block of frames in an animation with associated segment data.
Caches animation frames to optimize frame retrieval and interpolation.
Represents root motion movement data for an animation.
Base class for animation segment decoders that read compressed animation data.
Represents a bone in a model skeleton.
Represents a single frame of animation data.
Represents a model skeleton with bones arranged in a hierarchy.
Structs ​
Represents an activity associated with an animation.
Represents an event that occurs at a specific frame in an animation.
Represents an animation fetch that specifies a local cycle pose parameter.
Contains sequence parameters for animation transitions.
Represents the transform of a bone in a single animation frame.
AnimationMovement.MovementData
Represents interpolated movement data containing position and angle.
Enums ​
Specifies the type of data contained in an animation channel. Derived from the m_szVariableName field of CAnimDataChannelDesc.

