Table of Contents

Enum RenderMeshDrawPrimitiveFlags

Namespace
ValveResourceFormat
Assembly
ValveResourceFormat.dll

Flags for render mesh draw primitives.

[Flags]
public enum RenderMeshDrawPrimitiveFlags

Fields

None = 0
UseShadowFastPath = 1
UseCompressedNormalTangent = 2
IsOccluder = 4
InputLayoutIsNotMatchedToMaterial = 8
HasBakedLightingFromVertexStream = 16
HasBakedLightingFromLightmap = 32
CanBatchWithDynamicShaderConstants = 64
DrawLast = 128
HasPerInstanceBakedLightingData = 256