Enum RenderMeshDrawPrimitiveFlags
- Namespace
- ValveResourceFormat
- Assembly
- ValveResourceFormat.dll
Flags for render mesh draw primitives.
[Flags]
public enum RenderMeshDrawPrimitiveFlags
Fields
None = 0
UseShadowFastPath = 1
UseCompressedNormalTangent = 2
IsOccluder = 4
InputLayoutIsNotMatchedToMaterial = 8
HasBakedLightingFromVertexStream = 16
HasBakedLightingFromLightmap = 32
CanBatchWithDynamicShaderConstants = 64
DrawLast = 128
HasPerInstanceBakedLightingData = 256