Enum RenderMeshDrawPrimitiveFlags
- Namespace
- ValveResourceFormat
- Assembly
- ValveResourceFormat.dll
Flags for render mesh draw primitives.
[Flags]
public enum RenderMeshDrawPrimitiveFlagsFields
None = 0UseShadowFastPath = 1UseCompressedNormalTangent = 2IsOccluder = 4InputLayoutIsNotMatchedToMaterial = 8HasBakedLightingFromVertexStream = 16HasBakedLightingFromLightmap = 32CanBatchWithDynamicShaderConstants = 64DrawLast = 128HasPerInstanceBakedLightingData = 256