Class TargetWarpNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class TargetWarpNode : PoseNodeInheritance
object ← GraphNode ← PoseNode ← TargetWarpNode
Inherited Members
PoseNode.UpdateSourceOrDefault(GraphContext, PoseNode, SyncTrackTimeRange?), PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.InitializeInternal(GraphContext), PoseNode.InitializeInternal(GraphContext, SyncTrackTime), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
TargetWarpNode(KVObject)
Reads the TargetWarpNode from its KeyValues3 data.
public TargetWarpNode(KVObject data)Parameters
data KVObject
Properties
AlignWithTargetAtLastWarpEvent
public bool AlignWithTargetAtLastWarpEvent { get; }Property Value
bool
AlignmentBoneID
public StringToken AlignmentBoneID { get; }Property Value
ClipReferenceNodeIdx
public short ClipReferenceNodeIdx { get; }Property Value
short
IsValid
Whether the node can produce a pose.
public override bool IsValid { get; }Property Value
bool
LerpFallbackDistanceThreshold
public float LerpFallbackDistanceThreshold { get; }Property Value
float
MaxTangentLength
public float MaxTangentLength { get; }Property Value
float
SamplingMode
public RootMotionData.SamplingMode SamplingMode { get; }Property Value
SamplingPositionErrorThresholdSq
public float SamplingPositionErrorThresholdSq { get; }Property Value
float
SyncTrack
The sync track for this node's timeline; pass-through nodes forward their child's.
public override SyncTrack SyncTrack { get; }Property Value
TargetUpdateAngleThresholdRadians
public float TargetUpdateAngleThresholdRadians { get; }Property Value
float
TargetUpdateDistanceThreshold
public float TargetUpdateDistanceThreshold { get; }Property Value
float
TargetUpdateRule
public TargetWarpNode.TargetUpdateRuleType TargetUpdateRule { get; }Property Value
TargetWarpNode.TargetUpdateRuleType
TargetValueNodeIdx
public short TargetValueNodeIdx { get; }Property Value
short
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

