Class IDEventConditionNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class IDEventConditionNode : BoolValueNodeInheritance
object ← GraphNode ← ValueNode ← BoolValueNode ← IDEventConditionNode
Inherited Members
BoolValueNode.GetValue(GraphContext), BoolValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
IDEventConditionNode(KVObject)
Reads the IDEventConditionNode from its KeyValues3 data.
public IDEventConditionNode(KVObject data)Parameters
data KVObject
Properties
EventConditionRules
public BitFlags EventConditionRules { get; }Property Value
EventIDs
public StringToken[] EventIDs { get; }Property Value
SourceStateNodeIdx
public short SourceStateNodeIdx { get; }Property Value
short
Methods
GetValueInternal(GraphContext)
Evaluates the node value.
protected override bool GetValueInternal(GraphContext ctx)Parameters
ctx GraphContext
Returns
bool
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext

