Enum ObjectTypeFlags ​
Namespace: ValveResourceFormat
Assembly: ValveResourceFormat.dll
Flags describing the type and rendering behavior of a world scene object. Corresponds to ObjectTypeFlags_t.
[Flags]
public enum ObjectTypeFlagsFields ​
None = 0
No flags set.
ImageLod = 1
Object uses image-based LOD.
GeometryLod = 2
Object uses geometry-based LOD.
Decal = 4
Object is a decal.
Model = 8
Object is a model.
BlockLight = 16
Object blocks light.
NoShadows = 32
Object casts no dynamic shadows.
WorldspaceTexureBlend = 64
Object uses worldspace texture blending. (Typo preserved from original engine enum: "Texure".)
DisabledInLowQuality = 128
Object is disabled in low-quality render settings.
NoSunShadows = 256
Object casts no sun shadows.
RenderWithDynamic = 512
Object is rendered together with dynamic objects.
RenderToCubemaps = 1024
Object is rendered into cubemap captures.
ModelHasLods = 2048
Object's model contains LOD sub-meshes.
Overlay = 8192
Object is an overlay rendered on top of other geometry.
PrecomputedVismembers = 16384
Object has precomputed visibility cluster membership.
StaticCubeMap = 32768
Object uses a static cube map for reflections.
DisableVisCulling = 65536
Object is exempt from visibility culling.
BakedGeometry = 131072
Object is statically baked geometry.

