Table of Contents

Struct ModelExtract.DatamodelRenderMeshExtractOptions

Namespace
ValveResourceFormat.IO
Assembly
ValveResourceFormat.dll

Options for extracting a render mesh to datamodel format.

public readonly struct ModelExtract.DatamodelRenderMeshExtractOptions

Inherited Members

Properties

BoneRemapTable

Remap table for the mesh bone indices.

public int[] BoneRemapTable { get; init; }

Property Value

int[]

MaterialInputSignatures

Pre-parsed input signatures used to map DirectX semantic names to engine semantic names.

public Dictionary<string, Material.VsInputSignature> MaterialInputSignatures { get; init; }

Property Value

Dictionary<string, Material.VsInputSignature>

SplitDrawCallsIntoSeparateSubmeshes

Split draw calls into sub-meshes named draw0, draw1, draw2...

public bool SplitDrawCallsIntoSeparateSubmeshes { get; init; }

Property Value

bool