Class ChoreoSceneFileData
Namespace: ValveResourceFormat.ResourceTypes
Assembly: ValveResourceFormat.dll
Represents choreography scene file data.
public class ChoreoSceneFileData : BlockInheritance
object ← Block ← ChoreoSceneFileData
Inherited Members
Block.Type, Block.Offset, Block.Size, Block.Resource, Block.Read(BinaryReader), Block.ToString(), Block.WriteText(IndentedTextWriter), Block.Serialize(Stream)
Extension Methods
ResourceDataExtensions.AsKeyValueCollection(Block)
Fields
MAGIC_LZMA
Magic number for LZMA-compressed choreography data.
public const uint MAGIC_LZMA = 1095588428Field Value
uint
Properties
Scenes
Gets the choreography scenes in this file.
public ChoreoScene[] Scenes { get; }Property Value
Type
Gets the block type.
public override BlockType Type { get; }Property Value
Version
Gets the version of the choreography file format.
public int Version { get; }Property Value
int
Methods
Read(BinaryReader)
Reads the block data from a binary reader.
public override void Read(BinaryReader reader)Parameters
reader BinaryReader
The binary reader to read from.
Serialize(Stream)
Writes the block data in its binary form, as stored in a resource file. Blocks that do not support serialization throw NotImplementedException.
public override void Serialize(Stream stream)Parameters
stream Stream
The stream to write the block data to.
WriteText(IndentedTextWriter)
Writes a human readable text dump of the block contents. This is the output Block.ToString() returns.
public override void WriteText(IndentedTextWriter writer)Parameters
writer IndentedTextWriter
The writer that receives the text, which handles indentation.

