Namespace ValveResourceFormat.ResourceTypes ​
Namespaces ​
ValveResourceFormat.ResourceTypes.Choreo
ValveResourceFormat.ResourceTypes.ModelAnimation
ValveResourceFormat.ResourceTypes.ModelAnimation2
ValveResourceFormat.ResourceTypes.ModelData
ValveResourceFormat.ResourceTypes.ModelFlex
ValveResourceFormat.ResourceTypes.RubikonPhysics
Classes ​
Represents an animation graph resource.
Represents a binary KeyValues1 data block.
Represents a binary KeyValues3 data block.
Represents choreography scene file data.
Represents a single entity with its properties and connections.
Represents an entity lump resource containing entity definitions and their properties.
Texture.SpritesheetData.Sequence.Frame
Represents a single frame within an animation sequence.
Texture.SpritesheetData.Sequence.Frame.Image
Represents an image within a frame, defining cropped and uncropped UV coordinates.
Block that can contain either or data.
Map resource block.
Represents a material resource containing shader parameters and texture references.
Represents a mesh resource containing geometry and vertex buffer data.
Represents a model resource containing meshes, skeleton, and animations.
Represents a morph (flex) resource containing vertex deformation data.
Represents a resource with introspection data.
Represents a name entry.
Represents a Panorama UI resource.
Represents Panorama dynamic images resource.
Represents a Panorama layout resource.
Represents a Panorama style resource.
Represents a particle system resource.
Represents physics aggregate data containing collision shapes and properties.
Plain text resource.
Represents a post-processing resource.
Represents a resource manifest.
Represents response rules resource.
Represents an S&box shader resource.
Represents a sentence with phoneme and emphasis data for voice playback. Corresponds to CAudioSentence in the schema.
Texture.SpritesheetData.Sequence
Represents an animation sequence within a sprite sheet.
Represents a smart prop resource.
Represents a sound resource containing audio data and metadata. The compiled sound data corresponds to CVSound / CVoiceContainerBase in the schema.
Represents a sound stack script resource.
Contains data for sprite sheet animations and sequences.
Represents a texture resource containing image data with various formats and metadata.
Unknown resource data.
Represents a world resource.
Represents a world node resource.
Structs ​
Represents an emphasis sample for voice modulation. Corresponds to CAudioEmphasisSample in the schema.
Material.InputSignatureElement
Represents a single element in the vertex shader input signature.
Represents a phoneme timing tag for lip-sync animation. Corresponds to CAudioPhonemeTag in the schema.
Represents a response rule include.
Represents the vertex shader input signature containing vertex attribute elements.
Enums ​
Specifies the audio file container type.
Specifies the audio encoding format for version 4 sound files. Corresponds to CVSoundFormat_t in the schema.
Defines the six faces of a cubemap texture.
Specifies the WAVE audio encoding format.

