Namespace ValveResourceFormat.Utils ​
Classes ​
Color space conversion utilities.
Helper methods for entity transformations.
Generic graph layout algorithm based on Sugiyama's hierarchical layout method.
HardwareAcceleratedTextureDecoder
Provides access to an optional hardware-assisted texture decoder implementation.
Options for controlling the layout algorithm.
Component-based layout algorithm that lays out sequential chains compactly.
Provides utilities for string token hashing and inverse lookup.
Exception thrown when an unexpected magic number or value is encountered.
Interfaces ​
Defines the contract for texture decoders that leverage hardware acceleration.

