Class DmeModel
Namespace: ValveResourceFormat.IO.ContentFormats.DmxModel
Assembly: ValveResourceFormat.dll
Root element of a model content file, holding the scene graph and the bind pose.
[CamelCaseProperties]
public class DmeModel : Element, IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>Inheritance
object ← AttributeList ← Element ← DmeModel
Implements
IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>
Inherited Members
Element.GetPropertyDerivedAttributeList(), Element.Get<T>(string), Element.GetArray<T>(string), Element.Contains(string), Element.ToString(), Element.ContainsKey(string), Element.Equals(Element?), Element.ID, Element.Name, Element.ClassName, Element.Stub, Element.Owner, Element.this[string], AttributeList.Attribute_ChangeLock, AttributeList.Add(string, object?), AttributeList.GetPropertyDerivedAttributeList(), AttributeList.GetOverrideType(string), AttributeList.SetOverrideType(string, AttributeList.OverrideType?), AttributeList.Remove(string), AttributeList.TryGetValue(string, out object?), AttributeList.ContainsKey(string), AttributeList.RemoveAt(int), AttributeList.IndexOf(string), AttributeList.Clear(), AttributeList.GetAllAttributesForSerialization(), AttributeList.GetEnumerator(), AttributeList.OnPropertyChanged(string), AttributeList.OnCollectionChanged(NotifyCollectionChangedEventArgs), AttributeList.Owner, AttributeList.Keys, AttributeList.Values, AttributeList.this[string], AttributeList.this[int], AttributeList.Count, AttributeList.IsFixedSize, AttributeList.IsReadOnly, AttributeList.IsSynchronized, AttributeList.SyncRoot, AttributeList.PropertyChanged, AttributeList.CollectionChanged
Properties
AxisSystem
Axis convention the model was authored in.
public DmeAxisSystem AxisSystem { get; init; }Property Value
BaseStates
List of elements.
public ElementArray BaseStates { get; init; }Property Value
ElementArray
Children
List of elements forming the scene graph.
public ElementArray Children { get; }Property Value
ElementArray
JointList
List of elements, one per bone, in skinning order.
public ElementArray JointList { get; init; }Property Value
ElementArray
Shape
Shape attached to the model root, usually null.
public Element? Shape { get; init; }Property Value
Element?
Transform
Transform of the model root.
public DmeTransform Transform { get; init; }Property Value
Visible
Whether the model is visible.
public bool Visible { get; set; }
