Class GameInfo
Namespace: ValveResourceFormat.IO
Assembly: ValveResourceFormat.dll
A mod's gameinfo.gi, with gameinfo_branchspecific.gi merged on top and merged onto its LayeredOnMod.
public sealed class GameInfoInheritance
object ← GameInfo
Properties
DefaultAutoExposureMax
Engine2/RenderingPipeline/Tonemapping_DefaultAutoExposureMax.
public float? DefaultAutoExposureMax { get; }Property Value
float?
DefaultAutoExposureMin
Engine2/RenderingPipeline/Tonemapping_DefaultAutoExposureMin.
public float? DefaultAutoExposureMin { get; }Property Value
float?
DirectLightBaking
WorldRenderer/DirectLightBaking: whether direct light is baked into maps.
public bool DirectLightBaking { get; }Property Value
bool
Empty
Gets an empty game info, with every value at its default, for files of no known game.
public static GameInfo Empty { get; }Property Value
Game
Gets the game, see the remarks of Game before using it.
public Game Game { get; }Property Value
HammerTextureScale
Hammer/DefaultTextureScale: units one texel spans on a projected face.
public float HammerTextureScale { get; }Property Value
float
LpvEdgeBlending
WorldRenderer/LPVEdgeBlending: whether light probe volumes fade out over their edges.
public bool LpvEdgeBlending { get; }Property Value
bool
MapMaxCoord
Engine2/MapMaxCoord: the largest absolute coordinate of a map.
public float MapMaxCoord { get; }Property Value
float
ParticleShaderFeatureBranching
Particles/EnableParticleShaderFeatureBranching: whether particle shader features switch at run time.
public bool ParticleShaderFeatureBranching { get; }Property Value
bool
ParticlesFoggedByDefault
Particles/ParticlesFoggedByDefault: whether particles that leave fog to the game are fogged.
public bool ParticlesFoggedByDefault { get; }Property Value
bool
UseFirstAnimationAsDefault
Hammer/UseFirstAnimationAsDefault: whether models preview their first animation by default.
public bool UseFirstAnimationAsDefault { get; }Property Value
bool

