Struct GraphPoseNodeResult ​
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
The output of a pose node update.
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public struct GraphPoseNodeResultFields ​
NoPose ​
Whether the node had no pose to give, such as a state without a valid child. The pose then holds the default pose, and layers leave the pose below untouched rather than blending it in.
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public bool NoPoseField Value ​
bool
Pose ​
The parent space pose.
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public FrameBone[] PoseField Value ​
RootMotionDelta ​
The root motion over the update, local to the character.
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public FrameBone RootMotionDeltaField Value ​
SampledEventRange ​
The events the update sampled.
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public SampledEventRange SampledEventRange
