Class FloatRemapNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class FloatRemapNode : FloatValueNodeInheritance
object ← GraphNode ← ValueNode ← FloatValueNode ← FloatRemapNode
Inherited Members
FloatValueNode.GetValue(GraphContext), FloatValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
FloatRemapNode(KVObject)
Reads the FloatRemapNode from its KeyValues3 data.
public FloatRemapNode(KVObject data)Parameters
data KVObject
Properties
InputRange
public FloatRemapNode.RemapRange InputRange { get; }Property Value
InputValueNodeIdx
public short InputValueNodeIdx { get; }Property Value
short
OutputRange
public FloatRemapNode.RemapRange OutputRange { get; }Property Value
Methods
GetValueInternal(GraphContext)
Evaluates the node value.
protected override float GetValueInternal(GraphContext ctx)Parameters
ctx GraphContext
Returns
float
InitializeInternal(GraphContext)
Resets the node state when it becomes active.
protected override void InitializeInternal(GraphContext ctx)Parameters
ctx GraphContext
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext

