Class StateMachineNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public sealed class StateMachineNode : PoseNodeInheritance
object ← GraphNode ← PoseNode ← StateMachineNode
Inherited Members
PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext)
Constructors
StateMachineNode(KVObject)
Reads the StateMachineNode from its KeyValues3 data.
public StateMachineNode(KVObject data)Parameters
data KVObject
Fields
States
public StateMachineNode.StateInfo[] StatesField Value
Properties
ActiveState
public StateMachineNode.StateInfo ActiveState { get; }Property Value
ActiveStateIndex
public short ActiveStateIndex { get; }Property Value
short
ActiveStateNode
public StateNode ActiveStateNode { get; }Property Value
ActiveTransition
public TransitionNode? ActiveTransition { get; }Property Value
DefaultStateIndex
public short DefaultStateIndex { get; }Property Value
short
IsValid
Whether the node can produce a pose.
public override bool IsValid { get; }Property Value
bool
StateDefinitions
public StateMachineNode.StateDefinition[] StateDefinitions { get; }Property Value
StateMachineNode.StateDefinition[]
SyncTrack
The sync track for this node's timeline; pass-through nodes forward their child's.
public override SyncTrack SyncTrack { get; }Property Value
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

