Namespace ValveResourceFormat.IO.ContentFormats.DmxModel ​
Classes ​
Represents a list of animations.
Represents the axis system configuration for the model.
Represents an animation channel connecting source and target elements.
Represents an animation clip with channels.
One flex controller, naming the morph targets it drives.
Maps flex controller values onto the delta states of the meshes it targets.
Represents a directed acyclic graph node for model hierarchy.
Represents a face set with associated material.
One rule of a set, giving a morph target its weight as an expression over the flex controllers.
The rules driving one mesh's morph targets. A combination operator that targets these instead of the meshes themselves gets its flex rules from them rather than one per morph target.
Represents an animation log of float values.
Represents a layer of float keyframes.
Represents a skeletal joint in the model hierarchy.
Base class for animation logs, which hold their keyframe data in layers.
Base class for a layer of keyframe data in an animation log.
Represents a material reference.
Represents a mesh with vertex data and face sets.
Root element of a model content file, holding the scene graph and the bind pose.
Represents an animation log of quaternion values.
Represents a layer of quaternion keyframes.
Represents an abstract shape
Represents a time frame for animations.
Represents a transformation element with position and orientation.
Represents a list of transform elements.
Represents an animation log of vector values.
Represents a layer of vector keyframes.
Represents vertex data with multiple streams.
Per-vertex deltas of one morph target, stored sparsely against the mesh's bind state.

