Enum ParticleCollisionMode ​
Namespace: ValveResourceFormat.Particles
Assembly: ValveResourceFormat.dll
How a world collision constraint finds the surfaces particles collide with.
csharp
public enum ParticleCollisionModeFields ​
| Name | Value | Description |
|---|---|---|
COLLISION_MODE_DISABLED | -1 | No collision. |
COLLISION_MODE_INITIAL_TRACE_DOWN | 0 | One trace straight down from the control point, made once, giving a single plane. |
COLLISION_MODE_PER_FRAME_PLANESET | 1 | A set of planes traced in 26 directions around the control point, retraced when it moves. |
COLLISION_MODE_USE_NEAREST_TRACE | 2 | Collides the same way as ParticleCollisionMode.COLLISION_MODE_PER_FRAME_PLANESET. |
COLLISION_MODE_PER_PARTICLE_TRACE | 3 | A trace of each particle's movement every step. |

