Class IDBasedSelectorNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class IDBasedSelectorNode : PoseNodeInheritance
object ← GraphNode ← PoseNode ← IDBasedSelectorNode
Inherited Members
PoseNode.UpdateSourceOrDefault(GraphContext, PoseNode, SyncTrackTimeRange?), PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.InitializeInternal(GraphContext), PoseNode.InitializeInternal(GraphContext, SyncTrackTime), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
IDBasedSelectorNode(KVObject)
Reads the IDBasedSelectorNode from its KeyValues3 data.
public IDBasedSelectorNode(KVObject data)Parameters
data KVObject
Fields
FallbackNode
public PoseNode? FallbackNodeField Value
OptionNodes
public PoseNode[] OptionNodesField Value
PoseNode[]
ParameterNode
public IDValueNode ParameterNodeField Value
SelectedNode
public PoseNode? SelectedNodeField Value
Properties
FallbackNodeIdx
public short FallbackNodeIdx { get; }Property Value
short
IgnoreInvalidOptions
public bool IgnoreInvalidOptions { get; }Property Value
bool
IsValid
Whether the node can produce a pose.
public override bool IsValid { get; }Property Value
bool
OptionIDs
public StringToken[] OptionIDs { get; }Property Value
OptionNodeIndices
public short[] OptionNodeIndices { get; }Property Value
short[]
ParameterNodeIdx
public short ParameterNodeIdx { get; }Property Value
short
SyncTrack
The sync track for this node's timeline; pass-through nodes forward their child's.
public override SyncTrack SyncTrack { get; }Property Value
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

