Class BoneMaskBlendNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class BoneMaskBlendNode : BoneMaskValueNodeInheritance
object ← GraphNode ← ValueNode ← BoneMaskValueNode ← BoneMaskBlendNode
Inherited Members
BoneMaskValueNode.TaskList, BoneMaskValueNode.GetValue(GraphContext), BoneMaskValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
BoneMaskBlendNode(KVObject)
Reads the BoneMaskBlendNode from its KeyValues3 data.
public BoneMaskBlendNode(KVObject data)Parameters
data KVObject
Properties
BlendWeightValueNodeIdx
public short BlendWeightValueNodeIdx { get; }Property Value
short
SourceMaskNodeIdx
public short SourceMaskNodeIdx { get; }Property Value
short
TargetMaskNodeIdx
public short TargetMaskNodeIdx { get; }Property Value
short
Methods
GetValueInternal(GraphContext)
protected override BoneMaskTaskList GetValueInternal(GraphContext ctx)Parameters
ctx GraphContext
Returns
InitializeInternal(GraphContext)
Resets the node state when it becomes active.
protected override void InitializeInternal(GraphContext ctx)Parameters
ctx GraphContext
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext

