Table of Contents

Class Texture.SpritesheetData.Sequence

Namespace
ValveResourceFormat.ResourceTypes
Assembly
ValveResourceFormat.dll

Represents an animation sequence within a sprite sheet.

public class Texture.SpritesheetData.Sequence

Inheritance

Inherited Members

Properties

AlphaCrop

Gets or sets a value indicating whether alpha cropping is enabled for this sequence.

public bool AlphaCrop { get; set; }

Property Value

bool

Clamp

Gets or sets a value indicating whether this sequence should clamp at the end.

public bool Clamp { get; set; }

Property Value

bool

FloatParams

Gets the dictionary of floating-point parameters associated with this sequence.

public Dictionary<string, float> FloatParams { get; }

Property Value

Dictionary<string, float>

Frames

Gets or sets the array of frames in this sequence.

public Texture.SpritesheetData.Sequence.Frame[] Frames { get; set; }

Property Value

Texture.SpritesheetData.Sequence.Frame[]

FramesPerSecond

Gets or sets the playback rate of this sequence in frames per second.

public float FramesPerSecond { get; set; }

Property Value

float

Name

Gets or sets the name of this sequence.

public string Name { get; set; }

Property Value

string

NoAlpha

Gets or sets a value indicating whether alpha information should be ignored.

public bool NoAlpha { get; set; }

Property Value

bool

NoColor

Gets or sets a value indicating whether color information should be ignored.

public bool NoColor { get; set; }

Property Value

bool