Namespace ValveResourceFormat.ResourceTypes.ModelAnimation2 ​
Classes ​
Represents an animation clip with compressed pose data.
A named per-frame scalar channel of an animation clip (the clip's float curves, e.g. graph parameters like health or sitting_pose).
An event embedded in an animation clip (m_events). Typed subclasses exist for the classes with known consumers (, , ,
); other classes are represented by this base with their raw data availablethrough . Consumers filter the event array for the types they are interested in.
A named marker window used by game code and animation graph transitions (CNmIDEvent).
A legacy animation event carried over from the old animation system (CNmLegacyEvent), e.g. "AE_CL_ENABLE_BODYGROUP".
A particle effect event (CNmParticleEvent), e.g. the C4 LED pulse on the viewmodel.
A sound event fired during clip playback (CNmSoundEvent).
Structs ​
Represents a quantization range with a start value and length.
Represents compression settings for an animation track.

