Class CMapWorld
Namespace: ValveResourceFormat.IO.ContentFormats.ValveMap
Assembly: ValveResourceFormat.dll
The world entity.
[CamelCaseProperties]
public class CMapWorld : BaseEntity, IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>Inheritance
object ← AttributeList ← Element ← MapNode ← BaseEntity ← CMapWorld
Implements
IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>
Inherited Members
BaseEntity.RelayPlugData, BaseEntity.ConnectionsData, BaseEntity.EntityProperties, BaseEntity.WithProperty(string, string), BaseEntity.WithProperties(params (string name, string value)[]), BaseEntity.WithClassName(string), MapNode.Origin, MapNode.Angles, MapNode.Scales, MapNode.NodeID, MapNode.ReferenceID, MapNode.Children, MapNode.EditorOnly, MapNode.ForceHidden, MapNode.TransformLocked, MapNode.VariableTargetKeys, MapNode.VariableNames, Element.GetPropertyDerivedAttributeList(), Element.Get<T>(string), Element.GetArray<T>(string), Element.Contains(string), Element.ToString(), Element.ContainsKey(string), Element.Equals(Element?), Element.ID, Element.Name, Element.ClassName, Element.Stub, Element.Owner, Element.this[string], AttributeList.Attribute_ChangeLock, AttributeList.Add(string, object?), AttributeList.GetPropertyDerivedAttributeList(), AttributeList.GetOverrideType(string), AttributeList.SetOverrideType(string, AttributeList.OverrideType?), AttributeList.Remove(string), AttributeList.TryGetValue(string, out object?), AttributeList.ContainsKey(string), AttributeList.RemoveAt(int), AttributeList.IndexOf(string), AttributeList.Clear(), AttributeList.GetAllAttributesForSerialization(), AttributeList.GetEnumerator(), AttributeList.OnPropertyChanged(string), AttributeList.OnCollectionChanged(NotifyCollectionChangedEventArgs), AttributeList.Owner, AttributeList.Keys, AttributeList.Values, AttributeList.this[string], AttributeList.this[int], AttributeList.Count, AttributeList.IsFixedSize, AttributeList.IsReadOnly, AttributeList.IsSynchronized, AttributeList.SyncRoot, AttributeList.PropertyChanged, AttributeList.CollectionChanged
Constructors
CMapWorld()
Initializes a new instance of the class with classname "worldspawn".
public CMapWorld()Properties
FixupEntityNames
Whether entity names are prefixed to keep them unique across prefabs.
public bool FixupEntityNames { get; set; }Property Value
MapUsageType
What the map is for, "standard" for a playable map.
public string MapUsageType { get; set; }Property Value
NextDecalID
Next free decal id, handed out as decals are placed.
public int NextDecalID { get; set; }
