Class FootIKNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class FootIKNode : PassthroughNodeInheritance
object ← GraphNode ← PoseNode ← PassthroughNode ← FootIKNode
Inherited Members
PassthroughNode.ChildNodeIdx, PassthroughNode.ChildNode, PassthroughNode.Instantiate(GraphContext), PassthroughNode.IsValid, PassthroughNode.SyncTrack, PassthroughNode.InitializeInternal(GraphContext, SyncTrackTime), PassthroughNode.ShutdownInternal(GraphContext), PassthroughNode.Update(GraphContext, SyncTrackTimeRange?), PoseNode.UpdateSourceOrDefault(GraphContext, PoseNode, SyncTrackTimeRange?), PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.InitializeInternal(GraphContext), PoseNode.InitializeInternal(GraphContext, SyncTrackTime), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
FootIKNode(KVObject)
Reads the FootIKNode from its KeyValues3 data.
public FootIKNode(KVObject data)Parameters
data KVObject
Properties
BlendMode
public IKBlendMode BlendMode { get; }Property Value
BlendTimeSeconds
public float BlendTimeSeconds { get; }Property Value
float
EnabledNodeIdx
public short EnabledNodeIdx { get; }Property Value
short
IsTargetInWorldSpace
public bool IsTargetInWorldSpace { get; }Property Value
bool
LeftEffectorBoneID
public StringToken LeftEffectorBoneID { get; }Property Value
LeftTargetNodeIdx
public short LeftTargetNodeIdx { get; }Property Value
short
RightEffectorBoneID
public StringToken RightEffectorBoneID { get; }Property Value
RightTargetNodeIdx
public short RightTargetNodeIdx { get; }Property Value
short
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

