Class CDmeTextureOutputChannel
- Assembly
- ValveResourceFormat.dll
Represents an output channel configuration for texture compilation.
[HungarianProperties]
public class CDmeTextureOutputChannel : Element, IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>
Inheritance
-
AttributeListElement
Implements
Inherited Members
-
Element.GetPropertyDerivedAttributeList()Element.Get<T>(string)Element.GetArray<T>(string)Element.Contains(string)Element.ToString()Element.ContainsKey(string)Element.Equals(Element?)Element.IDElement.NameElement.ClassNameElement.StubElement.OwnerElement.this[string]AttributeList.Attribute_ChangeLockAttributeList.Add(string, object?)AttributeList.GetPropertyDerivedAttributeList()AttributeList.GetOverrideType(string)AttributeList.SetOverrideType(string, AttributeList.OverrideType?)AttributeList.Remove(string)AttributeList.TryGetValue(string, out object?)AttributeList.ContainsKey(string)AttributeList.RemoveAt(int)AttributeList.IndexOf(string)AttributeList.Clear()AttributeList.GetAllAttributesForSerialization()AttributeList.GetEnumerator()AttributeList.OnPropertyChanged(string)AttributeList.OnCollectionChanged(NotifyCollectionChangedEventArgs)AttributeList.OwnerAttributeList.KeysAttributeList.ValuesAttributeList.this[string]AttributeList.this[int]AttributeList.CountAttributeList.IsFixedSizeAttributeList.IsReadOnlyAttributeList.IsSynchronizedAttributeList.SyncRootAttributeList.PropertyChangedAttributeList.CollectionChanged
Properties
DstChannels
Gets or sets the destination channels to write to output texture.
public string DstChannels { get; set; }
Property Value
InputTextureArray
Gets the array of input texture names to use.
public StringArray InputTextureArray { get; }
Property Value
- StringArray
MipAlgorithm
Gets the mipmap generation algorithm configuration.
public CDmeImageProcessor MipAlgorithm { get; }
Property Value
OutputColorSpace
Gets or sets the output color space.
public string OutputColorSpace { get; set; }
Property Value
SrcChannels
Gets or sets the source channels to read from input textures.
public string SrcChannels { get; set; }