Class FollowBoneNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class FollowBoneNode : PassthroughNodeInheritance
object ← GraphNode ← PoseNode ← PassthroughNode ← FollowBoneNode
Inherited Members
PassthroughNode.ChildNodeIdx, PassthroughNode.ChildNode, PassthroughNode.Instantiate(GraphContext), PassthroughNode.IsValid, PassthroughNode.SyncTrack, PassthroughNode.InitializeInternal(GraphContext, SyncTrackTime), PassthroughNode.ShutdownInternal(GraphContext), PassthroughNode.Update(GraphContext, SyncTrackTimeRange?), PoseNode.UpdateSourceOrDefault(GraphContext, PoseNode, SyncTrackTimeRange?), PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.InitializeInternal(GraphContext), PoseNode.InitializeInternal(GraphContext, SyncTrackTime), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
FollowBoneNode(KVObject)
Reads the FollowBoneNode from its KeyValues3 data.
public FollowBoneNode(KVObject data)Parameters
data KVObject
Properties
Bone
public StringToken Bone { get; }Property Value
EnabledNodeIdx
public short EnabledNodeIdx { get; }Property Value
short
FollowTargetBone
public StringToken FollowTargetBone { get; }Property Value
IsValid
Whether the node can produce a pose.
public override bool IsValid { get; }Property Value
bool
Mode
public FollowBoneMode Mode { get; }Property Value
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

