Struct FeModel.FeAnimStrayRadius ​
Namespace: ValveResourceFormat.ResourceTypes.RubikonPhysics.Softbody
Assembly: ValveResourceFormat.dll
How far a node may stray from its animated position (FeAnimStrayRadius_t).
csharp
public readonly record struct FeModel.FeAnimStrayRadius : IEquatable<FeModel.FeAnimStrayRadius>Implements ​
IEquatable<FeModel.FeAnimStrayRadius>
Constructors ​
FeAnimStrayRadius(int[], float, float) ​
How far a node may stray from its animated position (FeAnimStrayRadius_t).
csharp
public FeAnimStrayRadius(int[] Nodes, float MaxDist, float RelaxationFactor)Parameters ​
Nodes int[]
nNode.
MaxDist float
flMaxDist.
RelaxationFactor float
flRelaxationFactor.
Properties ​
MaxDist ​
flMaxDist.
csharp
public float MaxDist { get; init; }Property Value ​
Nodes ​
nNode.
csharp
public int[] Nodes { get; init; }Property Value ​
int[]
RelaxationFactor ​
flRelaxationFactor.
csharp
public float RelaxationFactor { get; init; }
