Struct FrameBone
- Assembly
- ValveResourceFormat.dll
Represents the transform of a bone in a single animation frame.
public struct FrameBone
Inherited Members
Properties
Angle
Gets or sets the rotation of the bone.
public Quaternion Angle { readonly get; set; }
Property Value
Position
Gets or sets the position of the bone.
public Vector3 Position { readonly get; set; }
Property Value
Scale
Gets or sets the scale of the bone.
public float Scale { readonly get; set; }