Table of Contents

Struct FrameBone

Namespace
ValveResourceFormat.ResourceTypes.ModelAnimation
Assembly
ValveResourceFormat.dll

Represents the transform of a bone in a single animation frame.

public struct FrameBone

Inherited Members

Properties

Angle

Gets or sets the rotation of the bone.

public Quaternion Angle { readonly get; set; }

Property Value

Quaternion

Position

Gets or sets the position of the bone.

public Vector3 Position { readonly get; set; }

Property Value

Vector3

Scale

Gets or sets the scale of the bone.

public float Scale { readonly get; set; }

Property Value

float