Namespace ValveResourceFormat ​
Namespaces ​
ValveResourceFormat.ClosedCaptions
ValveResourceFormat.CompiledShader
ValveResourceFormat.Compression
ValveResourceFormat.FlexSceneFile
ValveResourceFormat.MapFormats
ValveResourceFormat.ResourceTypes
ValveResourceFormat.Serialization
ValveResourceFormat.TextureDecoders
ValveResourceFormat.ThirdParty
ValveResourceFormat.ToolsAssetInfo
Classes ​
Represents a block within the resource file.
Attribute to specify file extension for resource types.
The same as but works in partial trust. Taken from System.Data.Entity.Migrations.Utilities.IndentedTextWriter.
Represents a Valve resource.
Extension methods for .
Enums ​
Resource file block types.
Microsoft DirectX Graphics Infrastructure formats. See this link for more information.
Entity field data types.
Entity input/output target type specifiers.
Flags describing how root motion is applied from an animation segment. Corresponds to the motionflags field in CAnimMovement.
Flags describing how a bone is used within a model skeleton. Corresponds to ModelSkeletonData_t::BoneFlags_t.
Identifies the type of data stored in a morph bundle. Corresponds to MorphBundleType_t.
Flags describing the type and rendering behavior of a world scene object. Corresponds to ObjectTypeFlags_t.
Particle field identifiers.
Flags controlling how a render mesh draw primitive is processed and rendered. Corresponds to MeshDrawPrimitiveFlags_t.
Render primitive types for mesh drawing.
Render slot types for vertex data.
Resource file types.
Scalar expression types used for particles.
Schema field data types.
Schema indirection types for pointer and reference handling.
Valve texture extra data types.
Valve texture flags.
Valve texture formats.
Vector expression types used for particles.
Vector to float expression types used for particles.

