Namespace ValveResourceFormat ​
Namespaces ​
- ValveResourceFormat.Animation
- ValveResourceFormat.Blocks
- ValveResourceFormat.ClosedCaptions
- ValveResourceFormat.CompiledShader
- ValveResourceFormat.Compression
- ValveResourceFormat.FlexSceneFile
- ValveResourceFormat.IO
- ValveResourceFormat.MapFormats
- ValveResourceFormat.NavMesh
- ValveResourceFormat.Particles
- ValveResourceFormat.Renderer
- ValveResourceFormat.ResourceTypes
- ValveResourceFormat.Serialization
- ValveResourceFormat.TextureDecoders
- ValveResourceFormat.ToolsAssetInfo
- ValveResourceFormat.Utils
- ValveResourceFormat.ValveFont
Classes ​
| Name | Description |
|---|---|
| Block | Represents a block within the resource file. |
| Resource | Represents a compiled Source 2 resource file, such as a .vtex_c or .vmdl_c. |
Enums ​
| Name | Description |
|---|---|
| BlockType | Resource file block types. |
| DXGI_FORMAT | Microsoft DirectX Graphics Infrastructure formats. See this link for more information. |
| EntityFieldType | Entity field data types. |
| EntityIOTargetType | Entity input/output target type specifiers. |
| FlexOpCode | Opcodes of the postfix stack machine that evaluates a flex rule. |
| ModelAnimationMotionFlags | Flags describing how root motion is applied from an animation segment. |
| ModelSkeletonBoneFlags | Flags describing how a bone is used within a model skeleton. |
| MorphBundleType | Identifies the type of data stored in a morph bundle. |
| ObjectTypeFlags | Flags describing the type and rendering behavior of a world scene object. |
| ReadMode | When Resource.Read(Stream, bool, ReadMode) parses the blocks of a resource. |
| RenderMeshDrawPrimitiveFlags | Flags controlling how a render mesh draw primitive is processed and rendered. |
| RenderPrimitiveType | Render primitive types for mesh drawing. |
| RenderSlotType | Render slot types for vertex data. |
| ResourceType | Resource file types. |
| SchemaFieldType | Schema field data types. |
| SchemaIndirectionType | Schema indirection types for pointer and reference handling. |
| VectorFloatExpressionType | Vector to float expression types used for particles. |
| VTexExtraData | Valve texture extra data types. |
| VTexFlags | Valve texture flags. |
| VTexFormat | Valve texture formats. |

