Namespace ValveResourceFormat ​
Namespaces ​
ValveResourceFormat.ClosedCaptions
ValveResourceFormat.CompiledShader
ValveResourceFormat.Compression
ValveResourceFormat.FlexSceneFile
ValveResourceFormat.MapFormats
ValveResourceFormat.ResourceTypes
ValveResourceFormat.Serialization
ValveResourceFormat.TextureDecoders
ValveResourceFormat.ThirdParty
ValveResourceFormat.ToolsAssetInfo
Classes ​
Represents a block within the resource file.
Represents a Valve resource.
Enums ​
Resource file block types.
Microsoft DirectX Graphics Infrastructure formats. See this link for more information.
Entity field data types.
Entity input/output target type specifiers.
Opcodes of the postfix stack machine that evaluates a flex rule.
Flags describing how root motion is applied from an animation segment. Corresponds to the motionflags field in CAnimMovement.
Flags describing how a bone is used within a model skeleton.
Identifies the type of data stored in a morph bundle.
Flags describing the type and rendering behavior of a world scene object.
Flags controlling how a render mesh draw primitive is processed and rendered.
Render primitive types for mesh drawing.
Render slot types for vertex data.
Resource file types.
Schema field data types.
Schema indirection types for pointer and reference handling.
Valve texture extra data types.
Valve texture flags.
Valve texture formats.
Vector to float expression types used for particles.

