Class DmeConnectionData
Namespace: ValveResourceFormat.IO.ContentFormats.ValveMap
Assembly: ValveResourceFormat.dll
One entity IO connection: an output firing an input on a target.
[CamelCaseProperties]
public class DmeConnectionData : Element, IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>Inheritance
object ← AttributeList ← Element ← DmeConnectionData
Implements
IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>
Inherited Members
Element.GetPropertyDerivedAttributeList(), Element.Get<T>(string), Element.GetArray<T>(string), Element.Contains(string), Element.ToString(), Element.ContainsKey(string), Element.Equals(Element?), Element.ID, Element.Name, Element.ClassName, Element.Stub, Element.Owner, Element.this[string], AttributeList.Attribute_ChangeLock, AttributeList.Add(string, object?), AttributeList.GetPropertyDerivedAttributeList(), AttributeList.GetOverrideType(string), AttributeList.SetOverrideType(string, AttributeList.OverrideType?), AttributeList.Remove(string), AttributeList.TryGetValue(string, out object?), AttributeList.ContainsKey(string), AttributeList.RemoveAt(int), AttributeList.IndexOf(string), AttributeList.Clear(), AttributeList.GetAllAttributesForSerialization(), AttributeList.GetEnumerator(), AttributeList.OnPropertyChanged(string), AttributeList.OnCollectionChanged(NotifyCollectionChangedEventArgs), AttributeList.Owner, AttributeList.Keys, AttributeList.Values, AttributeList.this[string], AttributeList.this[int], AttributeList.Count, AttributeList.IsFixedSize, AttributeList.IsReadOnly, AttributeList.IsSynchronized, AttributeList.SyncRoot, AttributeList.PropertyChanged, AttributeList.CollectionChanged
Properties
Delay
Delay before the input fires, in seconds.
public float Delay { get; set; }Property Value
InputName
Input fired on the target, for example "Enable".
public string InputName { get; set; }Property Value
OutputName
Output that fires, for example "OnTrigger".
public string OutputName { get; set; }Property Value
OverrideParam
Parameter passed to the input, overriding the output's own.
public string OverrideParam { get; set; }Property Value
TargetName
Entities the output fires at.
public string TargetName { get; set; }Property Value
TargetType
How resolves to entities.
public int TargetType { get; set; }Property Value
TimesToFire
How often the connection may fire, -1 for unlimited.
public int TimesToFire { get; set; }
