Class TargetPointNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class TargetPointNode : VectorValueNodeInheritance
object ← GraphNode ← ValueNode ← VectorValueNode ← TargetPointNode
Inherited Members
VectorValueNode.GetValue(GraphContext), VectorValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
TargetPointNode(KVObject)
Reads the TargetPointNode from its KeyValues3 data.
public TargetPointNode(KVObject data)Parameters
data KVObject
Properties
InputValueNodeIdx
public short InputValueNodeIdx { get; }Property Value
short
IsWorldSpaceTarget
public bool IsWorldSpaceTarget { get; }Property Value
bool
Methods
GetValueInternal(GraphContext)
protected override Vector3 GetValueInternal(GraphContext ctx)Parameters
ctx GraphContext
Returns
InitializeInternal(GraphContext)
Resets the node state when it becomes active.
protected override void InitializeInternal(GraphContext ctx)Parameters
ctx GraphContext
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext

