Struct BombDamageBombsite ​
Namespace: ValveResourceFormat.ResourceTypes.GenericData.CS2
Assembly: ValveResourceFormat.dll
Stores information about a bombsite on the map, such as AABB and bomb power. The bounds are stored as baked in the file; the game expands them by 32 units on each axis when loading.
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public struct BombDamageBombsiteProperties ​
BombPower ​
The power of the bomb at this bombsite, approximately the distance at which the bomb deals 100 damage. The game computes damage as 100 * BombPower / Phase.
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public float BombPower { readonly get; set; }Property Value ​
BoundsMax ​
Maximum worldspace bounds of the bombsite.
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public Vector3 BoundsMax { readonly get; set; }Property Value ​
BoundsMin ​
Minimum worldspace bounds of the bombsite.
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public Vector3 BoundsMin { readonly get; set; }
