Enum TextureRepetitionMode ​
Namespace: ValveResourceFormat.Particles
Assembly: ValveResourceFormat.dll
How a cable renderer's texture repeat count is interpreted along the rope.
csharp
public enum TextureRepetitionModeFields ​
TEXTURE_REPETITION_PARTICLE = 0
The repeat count applies per particle segment.
TEXTURE_REPETITION_PATH = 1
The repeat count is spread over the whole path.
See Also ​
https://s2v.app/SchemaExplorer/cs2/particles/TextureRepetitionMode_t

