Class BoneMaskSwitchNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class BoneMaskSwitchNode : BoneMaskValueNodeInheritance
object ← GraphNode ← ValueNode ← BoneMaskValueNode ← BoneMaskSwitchNode
Inherited Members
BoneMaskValueNode.TaskList, BoneMaskValueNode.GetValue(GraphContext), BoneMaskValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
BoneMaskSwitchNode(KVObject)
Reads the BoneMaskSwitchNode from its KeyValues3 data.
public BoneMaskSwitchNode(KVObject data)Parameters
data KVObject
Properties
BlendTimeSeconds
public float BlendTimeSeconds { get; }Property Value
float
FalseValueNodeIdx
public short FalseValueNodeIdx { get; }Property Value
short
SwitchDynamically
public bool SwitchDynamically { get; }Property Value
bool
SwitchValueNodeIdx
public short SwitchValueNodeIdx { get; }Property Value
short
TrueValueNodeIdx
public short TrueValueNodeIdx { get; }Property Value
short
Methods
GetValueInternal(GraphContext)
protected override BoneMaskTaskList GetValueInternal(GraphContext ctx)Parameters
ctx GraphContext
Returns
InitializeInternal(GraphContext)
Resets the node state when it becomes active.
protected override void InitializeInternal(GraphContext ctx)Parameters
ctx GraphContext
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext

