Namespace ValveResourceFormat.IO.Fgd ​
Classes ​
| Name | Description |
|---|---|
| FgdChoice | One of the values a variable with a list of them can take. |
| FgdClass | A class of an FGD file: an entity class, or one of the other kinds of class the tools declare the same way. |
| FgdEntityGroup | A group entity classes are listed under in the editor. |
| FgdError | Something an FGD file declares that could not be read. |
| FgdFile | The classes a game declares for its tools in FGD files: the entity classes of the map editor with their variables, inputs, outputs and the helpers they are drawn with. Files are read the way Hammer reads them. |
| FgdHelper | A helper a class is drawn with in the editor, as the class declares it. |
| FgdInputOutput | An input or an output of a class. |
| FgdVariable | A variable of a class: a key an entity of the class can have. |
Structs ​
| Name | Description |
|---|---|
| FgdTypeName | A type name a variable can be declared with. |
Enums ​
| Name | Description |
|---|---|
| FgdClassType | The kind of class an FGD file declares, by the number the editor knows it under. Each name is the section a class of that kind is declared in, read without regard to case, so renaming one changes what is read. |
| FgdInputOutputType | The type of the value an input takes or an output passes on. |
| FgdStorage | How the value of a variable is held. |
| FgdVariableType | The type of a variable of an entity class, by the number the editor knows it under. |

