Struct FeModel.FeModelSelfCollisionLayer ​
Namespace: ValveResourceFormat.ResourceTypes.RubikonPhysics.Softbody
Assembly: ValveResourceFormat.dll
A self-collision layer (FeModelSelfCollisionLayer_t).
csharp
public readonly record struct FeModel.FeModelSelfCollisionLayer : IEquatable<FeModel.FeModelSelfCollisionLayer>Implements ​
IEquatable<FeModel.FeModelSelfCollisionLayer>
Constructors ​
FeModelSelfCollisionLayer(string, int[], float, uint, uint[]) ​
A self-collision layer (FeModelSelfCollisionLayer_t).
csharp
public FeModelSelfCollisionLayer(string Name, int[] Nodes, float ParentReaction, uint Flags, uint[] EndIdx)Parameters ​
Name string
m_Name.
Nodes int[]
m_Nodes.
ParentReaction float
m_flParentReaction.
Flags uint
m_nFlags.
EndIdx uint[]
m_nEndIdx.
Properties ​
EndIdx ​
m_nEndIdx.
csharp
public uint[] EndIdx { get; init; }Property Value ​
uint[]
Flags ​
m_nFlags.
csharp
public uint Flags { get; init; }Property Value ​
Name ​
m_Name.
csharp
public string Name { get; init; }Property Value ​
Nodes ​
m_Nodes.
csharp
public int[] Nodes { get; init; }Property Value ​
int[]
ParentReaction ​
m_flParentReaction.
csharp
public float ParentReaction { get; init; }
