Enum ParticleNoiseType ​
Namespace: ValveResourceFormat.Particles
Assembly: ValveResourceFormat.dll
Primitive selection for noise-typed particle float inputs.
csharp
public enum ParticleNoiseTypeFields ​
PF_NOISE_TYPE_PERLIN = 0
Value-noise lattice, the default.
PF_NOISE_TYPE_SIMPLEX = 1
Gradient noise with a quintic fade.
PF_NOISE_TYPE_WORLEY = 2
Squared distance to the nearest jittered cell feature point.
PF_NOISE_TYPE_CURL = 3
Curl of a vector-valued lattice; scalar inputs read its first component.
See Also ​
https://s2v.app/SchemaExplorer/cs2/particleslib/PFNoiseType_t

