Class AnimationPoseNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class AnimationPoseNode : PoseNodeInheritance
object ← GraphNode ← PoseNode ← AnimationPoseNode
Inherited Members
PoseNode.UpdateSourceOrDefault(GraphContext, PoseNode, SyncTrackTimeRange?), PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.InitializeInternal(GraphContext), PoseNode.InitializeInternal(GraphContext, SyncTrackTime), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
AnimationPoseNode(KVObject)
Reads the AnimationPoseNode from its KeyValues3 data.
public AnimationPoseNode(KVObject data)Parameters
data KVObject
Fields
Clip
public GraphClip? ClipField Value
PoseTimeValueNode
public FloatValueNode? PoseTimeValueNodeField Value
Properties
DataSlotIdx
public short DataSlotIdx { get; }Property Value
short
InputTimeRemapRange
public Range InputTimeRemapRange { get; }Property Value
IsValid
Whether the node can produce a pose.
public override bool IsValid { get; }Property Value
bool
PoseTimeValueNodeIdx
public short PoseTimeValueNodeIdx { get; }Property Value
short
UseFramesAsInput
public bool UseFramesAsInput { get; }Property Value
bool
UserSpecifiedTime
public float UserSpecifiedTime { get; }Property Value
float
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

