Struct FeModel.FeWorldCollisionParams ​
Namespace: ValveResourceFormat.ResourceTypes.RubikonPhysics.Softbody
Assembly: ValveResourceFormat.dll
The world and ground friction of a range of world-colliding nodes (FeWorldCollisionParams_t).
csharp
public readonly record struct FeModel.FeWorldCollisionParams : IEquatable<FeModel.FeWorldCollisionParams>Implements ​
IEquatable<FeModel.FeWorldCollisionParams>
Constructors ​
FeWorldCollisionParams(float, float, int, int) ​
The world and ground friction of a range of world-colliding nodes (FeWorldCollisionParams_t).
csharp
public FeWorldCollisionParams(float WorldFriction, float GroundFriction, int ListBegin, int ListEnd)Parameters ​
WorldFriction float
flWorldFriction.
GroundFriction float
flGroundFriction.
ListBegin int
The first index into (nListBegin).
ListEnd int
The exclusive end index into (nListEnd).
Properties ​
GroundFriction ​
flGroundFriction.
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public float GroundFriction { get; init; }Property Value ​
ListBegin ​
The first index into (nListBegin).
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public int ListBegin { get; init; }Property Value ​
ListEnd ​
The exclusive end index into (nListEnd).
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public int ListEnd { get; init; }Property Value ​
WorldFriction ​
flWorldFriction.
csharp
public float WorldFriction { get; init; }
