Struct FeModel.FeSimdTri ​
Namespace: ValveResourceFormat.ResourceTypes.RubikonPhysics.Softbody
Assembly: ValveResourceFormat.dll
Four triangles, one per lane (FeSimdTri_t).
csharp
public readonly record struct FeModel.FeSimdTri : IEquatable<FeModel.FeSimdTri>Implements ​
Constructors ​
FeSimdTri(int[][], float[], float[], float[], FourVectors2D) ​
Four triangles, one per lane (FeSimdTri_t).
csharp
public FeSimdTri(int[][] Nodes, float[] W1, float[] W2, float[] V1x, FeModel.FourVectors2D V2)Parameters ​
Nodes int[][]
The corner nodes as three rows of four lanes, indexed [corner][lane] (nNode).
W1 float[]
w1.
W2 float[]
w2.
V1x float[]
v1x.
v2.
Properties ​
Nodes ​
The corner nodes as three rows of four lanes, indexed [corner][lane] (nNode).
csharp
public int[][] Nodes { get; init; }Property Value ​
int[][]
V1x ​
v1x.
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public float[] V1x { get; init; }Property Value ​
float[]
V2 ​
v2.
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public FeModel.FourVectors2D V2 { get; init; }Property Value ​
W1 ​
w1.
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public float[] W1 { get; init; }Property Value ​
float[]
W2 ​
w2.
csharp
public float[] W2 { get; init; }Property Value ​
float[]

