Class FixedWeightBoneMaskNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class FixedWeightBoneMaskNode : BoneMaskValueNodeInheritance
object ← GraphNode ← ValueNode ← BoneMaskValueNode ← FixedWeightBoneMaskNode
Inherited Members
BoneMaskValueNode.TaskList, BoneMaskValueNode.GetValue(GraphContext), BoneMaskValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
FixedWeightBoneMaskNode(KVObject)
Reads the FixedWeightBoneMaskNode from its KeyValues3 data.
public FixedWeightBoneMaskNode(KVObject data)Parameters
data KVObject
Properties
BoneWeight
public float BoneWeight { get; }Property Value
float
Methods
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext

