Class PassthroughNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
A pose node that passes its child pose through.
public class PassthroughNode : PoseNodeInheritance
object ← GraphNode ← PoseNode ← PassthroughNode
Derived
BodyGroupNode, ChainLookatNode, FollowBoneNode, FootIKNode, RootMotionOverrideNode, ScaleNode, SpeedScaleBaseNode, TwoBoneIKNode
Inherited Members
PoseNode.UpdateSourceOrDefault(GraphContext, PoseNode, SyncTrackTimeRange?), PoseNode.LoopCount, PoseNode.Duration, PoseNode.CurrentTime, PoseNode.PreviousTime, PoseNode.PoseTransforms, PoseNode.Instantiate(GraphContext), PoseNode.Initialize(GraphContext, SyncTrackTime), PoseNode.Initialize(GraphContext), PoseNode.InitializeInternal(GraphContext), PoseNode.InitializeInternal(GraphContext, SyncTrackTime), PoseNode.IsValid, PoseNode.SyncTrack, PoseNode.Update(GraphContext, SyncTrackTimeRange?), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
PassthroughNode(KVObject)
Reads the PassthroughNode from its KeyValues3 data.
public PassthroughNode(KVObject data)Parameters
data KVObject
Fields
ChildNode
The child pose node.
public PoseNode? ChildNodeField Value
Properties
ChildNodeIdx
The index of the child pose node.
public short ChildNodeIdx { get; }Property Value
short
IsValid
Whether the node can produce a pose.
public override bool IsValid { get; }Property Value
bool
SyncTrack
The sync track for this node's timeline; pass-through nodes forward their child's.
public override SyncTrack SyncTrack { get; }Property Value
Methods
InitializeInternal(GraphContext, SyncTrackTime)
Resets the node state when it becomes active, starting at the given time.
protected override void InitializeInternal(GraphContext ctx, SyncTrackTime initialTime)Parameters
ctx GraphContext
initialTime SyncTrackTime
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext
ShutdownInternal(GraphContext)
Clears the node state when it becomes inactive.
protected override void ShutdownInternal(GraphContext ctx)Parameters
ctx GraphContext
Update(GraphContext, SyncTrackTimeRange?)
Advances the node and returns its pose, optionally over a sync track range.
public override GraphPoseNodeResult Update(GraphContext ctx, SyncTrackTimeRange? updateRange = null)Parameters
ctx GraphContext
updateRange SyncTrackTimeRange?

