Table of Contents

Class CDmeInputTexture

Namespace
ValveResourceFormat.IO.ContentFormats.ValveTexture
Assembly
ValveResourceFormat.dll

Represents an input texture for compilation.

[HungarianProperties]
public class CDmeInputTexture : Element, IDictionary<string, object?>, ICollection<KeyValuePair<string, object?>>, IEnumerable<KeyValuePair<string, object?>>, IDictionary, ICollection, IEnumerable, IEquatable<Element>

Inheritance

AttributeList
Element

Implements

Inherited Members

Element.GetPropertyDerivedAttributeList()
Element.Get<T>(string)
Element.GetArray<T>(string)
Element.Contains(string)
Element.ToString()
Element.ContainsKey(string)
Element.Equals(Element?)
Element.ID
Element.Name
Element.ClassName
Element.Stub
Element.Owner
Element.this[string]
AttributeList.Attribute_ChangeLock
AttributeList.Add(string, object?)
AttributeList.GetPropertyDerivedAttributeList()
AttributeList.GetOverrideType(string)
AttributeList.SetOverrideType(string, AttributeList.OverrideType?)
AttributeList.Remove(string)
AttributeList.TryGetValue(string, out object?)
AttributeList.ContainsKey(string)
AttributeList.RemoveAt(int)
AttributeList.IndexOf(string)
AttributeList.Clear()
AttributeList.GetAllAttributesForSerialization()
AttributeList.GetEnumerator()
AttributeList.OnPropertyChanged(string)
AttributeList.OnCollectionChanged(NotifyCollectionChangedEventArgs)
AttributeList.Owner
AttributeList.Keys
AttributeList.Values
AttributeList.this[string]
AttributeList.this[int]
AttributeList.Count
AttributeList.IsFixedSize
AttributeList.IsReadOnly
AttributeList.IsSynchronized
AttributeList.SyncRoot
AttributeList.PropertyChanged
AttributeList.CollectionChanged

Properties

ColorSpace

Gets or sets the color space of the input texture.

public string ColorSpace { get; set; }

Property Value

string

FileName

Gets or sets the file name of the input texture.

public string FileName { get; set; }

Property Value

string

ImageProcessorArray

Gets the array of image processors to apply.

public ElementArray ImageProcessorArray { get; }

Property Value

ElementArray

Name

Gets or sets the name of the input texture.

public string Name { get; set; }

Property Value

string

TypeString

Gets or sets the texture type.

public string TypeString { get; set; }

Property Value

string