Class FootEventConditionNode
Namespace: ValveResourceFormat.Animation
Assembly: ValveResourceFormat.dll
public class FootEventConditionNode : BoolValueNodeInheritance
object ← GraphNode ← ValueNode ← BoolValueNode ← FootEventConditionNode
Inherited Members
BoolValueNode.GetValue(GraphContext), BoolValueNode.GetValueInternal(GraphContext), ValueNode.Instantiate(GraphContext), GraphNode.NodeIdx, GraphNode.Instantiate(GraphContext), GraphNode.WasUpdated(GraphContext), GraphNode.MarkNodeActive(GraphContext), GraphNode.IsInitialized, GraphNode.Initialize(GraphContext), GraphNode.Shutdown(GraphContext), GraphNode.InitializeInternal(GraphContext), GraphNode.ShutdownInternal(GraphContext)
Constructors
FootEventConditionNode(KVObject)
Reads the FootEventConditionNode from its KeyValues3 data.
public FootEventConditionNode(KVObject data)Parameters
data KVObject
Properties
EventConditionRules
public BitFlags EventConditionRules { get; }Property Value
PhaseCondition
public FootPhaseCondition PhaseCondition { get; }Property Value
SourceStateNodeIdx
public short SourceStateNodeIdx { get; }Property Value
short
Methods
GetValueInternal(GraphContext)
Evaluates the node value.
protected override bool GetValueInternal(GraphContext ctx)Parameters
ctx GraphContext
Returns
bool
Instantiate(GraphContext)
Wires child node references and definition-derived state. Runs once for every node in array order at graph construction.
public override void Instantiate(GraphContext ctx)Parameters
ctx GraphContext

