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CPhysSurfaceProperties
CPhysSurfacePropertiesAudio
CPhysSurfacePropertiesPhysics
CPhysSurfacePropertiesSoundNames
CPhysSurfacePropertiesVehicle
CPointConstraint
CRenderBufferBinding
CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
MovementGaitId_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools (2)
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib (11)
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Counter-Strike 2
modellib
MeshDrawPrimitiveFlags_t
MeshDrawPrimitiveFlags_t
uint32_t
MESH_DRAW_FLAGS_NONE
=
0
0x00
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH
=
1
0x01
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT
=
2
0x02
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL
=
8
0x08
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING
=
16
0x10
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING
=
32
0x20
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS
=
64
0x40
MESH_DRAW_FLAGS_DRAW_LAST
=
128
0x80
Referenced by (1)
ExtraVertexStreamOverride_t
m_nAdditionalMeshDrawPrimitiveFlags
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Dota 2
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