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  • CSceneObjectData
  • CSceneObjectData::RTProxyDrawDescriptor_t
  • CTiltTwistConstraint
  • CTwistConstraint
  • CVPhysXSurfacePropertiesList
  • DynamicMeshDeformParams_t
  • FlexOpCode_t
  • InputLayoutVariation_t
  • MaterialGroup_t
  • MeshDrawPrimitiveFlags_t
  • ModelAnimGraph2Ref_t
  • ModelBoneFlexComponent_t
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphFlexControllerRemapType_t
  • MovementCapability_t
  • MovementGaitId_t
  • NPCPhysicsHullType_t
  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • CNmGraphDocAimCSNode
  • CnmGraphDocSnapWeaponNode
  • CNavHullPresetVData
  • CNavHullVData
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • NavAttributeEnum
  • NavDirType
Type / to search
  1. Counter-Strike 2
  2. modellib
  3. ModelSkeletonData_t::BoneFlags_t

ModelSkeletonData_t::BoneFlags_t

uint32_t
  • FLAG_NO_BONE_FLAGS = 00x00
  • FLAG_BONEFLEXDRIVER = 40x04
  • FLAG_CLOTH = 80x08
  • FLAG_PHYSICS = 160x10
  • FLAG_ATTACHMENT = 320x20
  • FLAG_ANIMATION = 640x40
  • FLAG_MESH = 1280x80
  • FLAG_HITBOX = 2560x0100
  • FLAG_BONE_USED_BY_VERTEX_LOD0 = 10240x0400
  • FLAG_BONE_USED_BY_VERTEX_LOD1 = 20480x0800
  • FLAG_BONE_USED_BY_VERTEX_LOD2 = 40960x1000
  • FLAG_BONE_USED_BY_VERTEX_LOD3 = 81920x2000
  • FLAG_BONE_USED_BY_VERTEX_LOD4 = 163840x4000
  • FLAG_BONE_USED_BY_VERTEX_LOD5 = 327680x8000
  • FLAG_BONE_USED_BY_VERTEX_LOD6 = 655360x010000
  • FLAG_BONE_USED_BY_VERTEX_LOD7 = 1310720x020000
  • FLAG_BONE_MERGE_READ = 2621440x040000
  • FLAG_BONE_MERGE_WRITE = 5242880x080000
  • FLAG_ALL_BONE_FLAGS = 10485750x0FFFFF
  • BLEND_PREALIGNED = 10485760x100000
  • FLAG_RIGIDLENGTH = 20971520x200000
  • FLAG_PROCEDURAL = 41943040x400000
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.