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Counter-Strike 2
Dota 2
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Half-Life: Alyx
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CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
UpscalerType_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools
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CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib
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CNavAttribute
CNavFlags
CNavHullPresetVData
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CNavPathCost
CNavVolume
CNavVolumeAll
CNavVolumeSphere
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Counter-Strike 2
modellib
ModelSkeletonData_t::BoneFlags_t
ModelSkeletonData_t::BoneFlags_t
uint32_t
Source
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Members
Name
Value
Hex
FLAG_NO_BONE_FLAGS
0
0x000000
FLAG_BONEFLEXDRIVER
4
0x000004
FLAG_CLOTH
8
0x000008
FLAG_PHYSICS
16
0x000010
FLAG_ATTACHMENT
32
0x000020
FLAG_ANIMATION
64
0x000040
FLAG_MESH
128
0x000080
FLAG_HITBOX
256
0x000100
FLAG_BONE_USED_BY_VERTEX_LOD0
1024
0x000400
FLAG_BONE_USED_BY_VERTEX_LOD1
2048
0x000800
FLAG_BONE_USED_BY_VERTEX_LOD2
4096
0x001000
FLAG_BONE_USED_BY_VERTEX_LOD3
8192
0x002000
FLAG_BONE_USED_BY_VERTEX_LOD4
16384
0x004000
FLAG_BONE_USED_BY_VERTEX_LOD5
32768
0x008000
FLAG_BONE_USED_BY_VERTEX_LOD6
65536
0x010000
FLAG_BONE_USED_BY_VERTEX_LOD7
131072
0x020000
FLAG_BONE_MERGE_READ
262144
0x040000
FLAG_BONE_MERGE_WRITE
524288
0x080000
FLAG_ALL_BONE_FLAGS
1048575
0x0FFFFF
BLEND_PREALIGNED
1048576
0x100000
FLAG_RIGIDLENGTH
2097152
0x200000
FLAG_PROCEDURAL
4194304
0x400000