Source 2 Viewer
CPointConstraint
CRenderBufferBinding
CRenderMesh
CRenderSkeleton
CSceneObjectData
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
CVrSkeletalInputSettings
CWristBone
FlexOpCode_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
MeshTranslucencyType_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphEncodingType_t
MorphFlexControllerRemapType_t
MorphLookupType_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysSoftbodyDesc_t
RenderSkeletonBone_t
SkeletonBoneBounds_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXDiskCapsule_t
VPhysXDiskMesh2_t
VPhysXDiskShapeHeader_t
VPhysXDiskShapeHeader_t::VersinEnum_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysXShapeCompoundHeader2_t
VPhysics2ShapeDef_t
navlib (8)
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
particles (396)
AnimationType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_ColorLitPerParticle
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
modellib
ModelSkeletonData_t::BoneFlags_t
ModelSkeletonData_t::BoneFlags_t
uint32_t
ModelSkeletonData_t::FLAG_NO_BONE_FLAGS
=
0
0x00
ModelSkeletonData_t::FLAG_BONEFLEXDRIVER
=
4
0x04
ModelSkeletonData_t::FLAG_CLOTH
=
8
0x08
ModelSkeletonData_t::FLAG_PHYSICS
=
16
0x10
ModelSkeletonData_t::FLAG_ATTACHMENT
=
32
0x20
ModelSkeletonData_t::FLAG_ANIMATION
=
64
0x40
ModelSkeletonData_t::FLAG_MESH
=
128
0x80
ModelSkeletonData_t::FLAG_HITBOX
=
256
0x0100
ModelSkeletonData_t::FLAG_RETARGET_SRC
=
512
0x0200
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD0
=
1024
0x0400
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD1
=
2048
0x0800
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD2
=
4096
0x1000
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD3
=
8192
0x2000
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD4
=
16384
0x4000
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD5
=
32768
0x8000
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD6
=
65536
0x010000
ModelSkeletonData_t::FLAG_BONE_USED_BY_VERTEX_LOD7
=
131072
0x020000
ModelSkeletonData_t::FLAG_BONE_MERGE_READ
=
262144
0x040000
ModelSkeletonData_t::FLAG_BONE_MERGE_WRITE
=
524288
0x080000
ModelSkeletonData_t::FLAG_ALL_BONE_FLAGS
=
1048575
0x0FFFFF
ModelSkeletonData_t::BLEND_PREALIGNED
=
1048576
0x100000
ModelSkeletonData_t::FLAG_RIGIDLENGTH
=
2097152
0x200000
ModelSkeletonData_t::FLAG_PROCEDURAL
=
4194304
0x400000
Also in
Counter-Strike 2
Dota 2
Deadlock