Source 2 Viewer
  • CPhysSurfacePropertiesSoundNames
  • CPointConstraint
  • CRenderBufferBinding
  • CRenderMesh
  • CRenderSkeleton
  • CSceneObjectData
  • CTiltTwistConstraint
  • CTwistConstraint
  • CVPhysXSurfacePropertiesList
  • CVrSkeletalInputSettings
  • CWristBone
  • FlexOpCode_t
  • MaterialGroup_t
  • MeshDrawPrimitiveFlags_t
  • MeshTranslucencyType_t
  • ModelBoneFlexComponent_t
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphEncodingType_t
  • MorphFlexControllerRemapType_t
  • MorphLookupType_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysSoftbodyDesc_t
  • RenderSkeletonBone_t
  • SkeletonBoneBounds_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXDiskCapsule_t
  • VPhysXDiskMesh2_t
  • VPhysXDiskShapeHeader_t
  • VPhysXDiskShapeHeader_t::VersinEnum_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysXShapeCompoundHeader2_t
  • VPhysics2ShapeDef_t
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • NavAttributeEnum
  • NavDirType
  • AnimationType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
  • CGeneralSpin
  • CParticleFunction
  • CParticleFunctionConstraint
  • CParticleFunctionEmitter
  • CParticleFunctionForce
  • CParticleFunctionInitializer
  • CParticleFunctionOperator
  • CParticleFunctionPreEmission
  • CParticleFunctionRenderer
  • CParticleSystemDefinition
  • CParticleVisibilityInputs
  • CPathParameters
  • CSpinUpdateBase
  • C_INIT_AddVectorToVector
  • C_INIT_AgeNoise
  • C_INIT_ChaoticAttractor
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. modellib
  3. ModelSkeletonData_t

ModelSkeletonData_t

  • m_boneName: CUtlVector< CUtlString >
  • m_nParent: CUtlVector< int16 >
  • m_boneSphere: CUtlVector< float32 >
  • m_nFlag: CUtlVector< uint32 >
  • m_bonePosParent: CUtlVector< Vector >
  • m_boneRotParent: CUtlVector< Quaternion >
Referenced by (1)
PermModelData_tm_modelSkeleton
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.